PAPER includes sketches, drawings, printed media, and other flat work.
WORLDS includes 3D models, renders, video game levels, videos and websites.
HANDS includes hand-crafted models and projects and LEGO assemblies.
MUSIC includes albums and solo tracks made for other work or separately.
Render in Place
A render showing multiple Hikari installed. Each one would be operable individually, allowing users at various areas to allow or shade as much or as little light as they wanted.
Tools and Pieces
Photo of some tools and pieces used in preparing the final version. This was necessary since the CnC mill was not clean enough and left rough edges.
Sunshade Detail
A closeup photo of the sunshade partially folded up.
CnC Milling
Photo of the CnC mill used to cut both the iterations and the final assembly. The cut file was set up manually to use the wood efficiently.
Control Box
This box has a crank to raise or lower the shade as desired for the space.
Hikari Sunshade
Hikari Sunshade was a collaboration with Sam Sanders that focused on acquiring environmental data, strengthening design and application skills, and applying advanced construction methodologies to make a working, long-lasting system. The ultimate aim was to produce a functional and easily replicable, non-invasive solar shading unit for the windows of the main architectural studio at CMU.
wood, metal, shade cloth
physical assembly
The portfolio of Yuriy Sountsov.
Media designer, audiovisual craftsman, idea aficionado.
Each panel categorizes projects drawing from my years
of practice. Inquiries: